![]() After multiple false starts with the tutorial, I decided to just start a game on the easiest level. The tutorial kept crashing, or just simply not progressing. My first hours with RimWorld were not great, at all. Sadly, I spent many hours in this last category. What I don’t love is feeling lost and stupid. I love creating my own stories, crafting, and living out some strange life only available through gaming. Now, if anyone knows me, even just from reading my reviews, they’ll know that I love great sim games. The preview event was really helpful in explaining things on a more small-scale level but there were still so many things to learn and look at. I watched some YouTube videos on tips and tricks for beginners etc, but it was all still pretty overwhelming if I’m being honest. That being said, I had to remind myself that some of these players had been playing the game for up to 9 years at this moment, and being a sim game, the game would and could be massive. I had never even heard about the game before being invited to this, so I spent some time looking online at gameplay so I’d have a bit of an idea what I was getting into. I got a sneak peek of the game and they talked about the differences in bringing the game to console etc. I was lucky enough to get invited to an Xbox preview for RimWorld Console Edition hosted by Double Eleven on Discord. Now that’s out of the way, let me backup for a minute. Retailing for $51.99 CDN for the base game, I already know I’m going to lose hundreds of hours of my life to this game. Critically acclaimed and played by over one million players on PC, it has a staggering number of positive reviews, over 100k of them. It might be easy to ignore and dismiss a game that’s almost a decade old but one look at the Steam page for the game will be enough to make you want to take a leap and try it. Here we are coming up on 10 years since it first hit PC and the sci-fi space colony sim is now available for consoles. I know people who simply forgot it was early access all those years because of how much there was to do. ![]() RimWorld, published and developed by Double Eleven and Ludeon Studios, first launched on PC back in 2013 and spent 5 years in early access refining itself before officially launching its full release in 2018.
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